ABOUT
ABOUT
I am an artist with a passion for visual/motion design and people management. I love helping people! I've been working in the entertainment industry for 15 years. In 2014, I founded Forma Pictures, a company that specialized in music-driven storytelling. In 2016, I started Behind the Cinematic, a website devoted to the study of game cinematics. I’ve also worked on sci-fi games at Blizzard Entertainment and Bungie as a graphic designer, motion designer, and team builder.
I love art and I love teams, so I want to work on enriching projects with great people!
MY OBJECTIVE
My aim in life is to help create enduring teams that strive for excellence, create beauty, and care for one another.
CONTACT
If you are interested in speaking, please email: bailey@formapictures.com
PROFESSIONAL REFERENCES
“Bailey Kalesti is a great developer, and creative thinker who brings a focus and passion for developing great teams. I worked with Bailey as his direct supervisor at Amazon Game Studios in 2013-14 and again as a peer at Blizzard Entertainment in the years that followed.
“In each of these roles, Bailey delivered great work which consistently exceeded expectations but beyond that, particularly at Blizzard, I had the opportunity to see him become an informal leader for an art team in which he organized department meetings, collaborated with team directors on leadership training and led team-building initiatives. Bailey plusses any team he's a part of and I'd welcome the opportunity to work with him again.”
Seth Spaulding
Art Manager
Blizzard Entertainment
“Bailey is inspiring to work with. We collaborated on two separate projects, and he approached everything with enthusiasm, dedication, and focus. His graphic, UI, and visual work is exemplary, and he always sought the exchange of ideas outside his immediate discipline, including mine of dialog, sound design, and music. He was a real leader in team culture and played a central role in aligning the hearts of teams and projects. A hard-working, kind, sincere, empathetic individual, Bailey organized fireside chats that encouraged the sharing and learning of techniques and craft from all facets and people. We had many lively conversations where I would leave with a childlike giddiness and reinvigorated for the work at hand. That is the power of Bailey!”
Evan Chen
Sound Design Supervisor
Blizzard Entertainment
“Bailey is one of the most talented, empathetic, and inspiring individuals I've had the pleasure to work with in my professional career. Bailey is eager to understand and incorporate feedback, goes out of his way to incite collaboration, and works with determination to craft the best game experience possible. Not only that, but his passion for team building works wonders to level up the morale, collaboration, and productivity of the developers fortunate enough to work alongside him.
“I had the pleasure of collaborating with Bailey in our team's Culture Club, which was a small subteam dedicated to identifying ways in which we could level up our team's culture. Whether it be through planning team events, office layout, decorations, etc., Bailey was a natural leader in many of these discussions. His passion and insights around team building have served as a great inspiration for me to carry forward in my own career.
“If you have a chance to hire Bailey, what are you waiting for?! I'd be more than happy to work alongside him again one day.”
Geoffrey Tucker
Gameplay Engineer
Blizzard Entertainment
“I am happy to write this letter as my personal recommendation for Bailey Kalesti. Until recently, I was Bailey’s Art Director for many years. I have found him to be a very good-natured person with an eagerness to learn. He always took on new assignments with the same unwavering focus that is at the root of his success.
“Bailey’s greatest strength is his relentless commitment to quality. Whatever project that is thrown his way, Bailey attacks it with an unparalleled determination to get the best results possible. His fervor for quality is inspiring and contagious.
“Bailey’s constant pursuit of perfection and his relentless push for quality made him one of the most trusted members of my team. I highly recommend Bailey.”
Jeff McAteer
Art Director
Amazon Game Studios
“Any team would be lucky to have Bailey. He is an incredibly talented developer and an inspiring teammate.
“All my interactions with Bailey were highly collaborative. There were many times we'd dive deep into nitty gritty details for extended periods of time... we always came out of it with something great. He is always open to suggestions and feedback, he proactively invites others into his creative process -- even when it's still early days.
“His level of openness and skill quickly gained my trust and made me look forward to working on features with him. If I had the opportunity to work with Bailey again, I'd do so in a heartbeat.”
Colin Finer
Game Designer
Blizzard Entertainment
“Working with Bailey was a pleasure. Beyond his incredible eye for even the smallest details, his complete dedication to quality, and his raw ability to make cool stuff, he was also just a pleasure to work with. He was friendly, willing to learn and great at taking and giving feedback. Just having him around was a morale boost on our team, and I really hope I get the chance to work with him again.”
Ryan Schutter
UI Designer
Blizzard Entertainment
“I worked with Bailey for 18 months on a game that sadly didn't see the light of day. I enjoyed every minute of my time working with him. He is a very kind and caring guy. Bailey contributed as much as anyone to team culture and had an impact way beyond his own work, which was also excellent. I would love to work with him again one day.”
Jonny Rivers
Principal Software Engineer I, Tools
Blizzard Entertainment
“I only worked for a couple of months with Bailey, but in that short amount of time I could see his passion, dedication to his craft, and his warmth and ability to make people feel welcome to a team. He was always looking for ways to use his skills to help people integrate into the team, has a constantly reassuring and gently positive presence, and offered impressive feedback and advice. My primary visibility on Bailey was around his extra-curricular team building activities that really help gel a team together, like setting up art reviews, team pecha kuchas, and team events. He was a pleasure to work with!”
Gareth Ackerman
Test Lead
Blizzard Entertainment
“Getting to work with Bailey has been a fantastic experience and one I will cherish as a game developer. Any team would be lucky to have Bailey work with them on a project. Bailey’s skill set with UI design and layout is amazing. He puts in a great deal of work researching and trying out ideas to make sure all stakeholders' needs are met. He takes criticism extremely well and his artistic ability is off the charts.
“Beyond the art side of game development, Bailey has been the heart of every team he has been on, here at Blizzard. He is constantly focused on the team’s overall health and actively working to improve it no matter what the quality. He has a genuine passion when it comes to helping create an environment where everyone is set up to do their best work.
“I would work with Bailey again without a moment's hesitation and hope I get the opportunity to do so.”
Jesse Brophy
Principal Artist
Blizzard Entertainment
“Bailey is a creative force of nature. His contributions to the Blizzard teams he touched have been vast and lasting. The volume of effort and quality combined with his eagerness to do cool things is empowering to his fellow teammates.
“On top of his creative skills, he is a great human being who cares about his co-workers and takes strides in cultivating a great culture for those he works with.
“I envy the team who is lucky enough to bring him on board and look forward to a day when we can work together again.”
Christopher "Crash" Reed
Senior UI Designer
Blizzard Entertainment
“Bailey is one of the most talented and thoughtful teammates I've had the pleasure of working with. I worked with Bailey across multiple game projects at Blizzard, and was always impressed by the high standard he consistently held himself to in both the quality of his artwork and his empathy for others as a teammate. He creates beautiful, highly functional art while displaying a concrete understanding of the nuances in the UI and UX space. He bonds effortlessly with his teammates, building lasting relationships that extend far beyond the immediate needs of the project and the workplace.
“Bailey thrives across a variety of working environments. In high-pressure, deadline-fueled situations, he shows an impressive ability to lock-in and focus; in more open-ended, R&D-style environments with unclear goals, he possesses an unrelenting drive for finding creative ways to make contributions and add value to the project and to the health of the team. Bailey is always in a constant state of learning, and it makes those around him better as well.
“I felt extremely fortunate to have the opportunity to work with Bailey and would jump at the opportunity to do so again. I have no doubt that any team lucky enough to benefit from his skillset would feel the same.”
Rodney Tsing
Senior Game Producer
Blizzard Entertainment
“I have a great appreciation for Bailey's contributions to our project and the drive he brought with him on a day to day basis. He proactively sought to align his UI aspirations with Design's needs and values. He would reach beyond his day to day duties to help grow and bond an entire art department, whilst also bringing the team as a whole along for the ride.
“Bailey is principled and refuses to rest on his laurels. Always in search of ways to make larger contributions to a team and to the game as a whole, you get more than just a great artist in Bailey and I would happily work with him again.”
Kristopher Howl
Principal Game Designer
Blizzard Entertainment
“It gives me great pleasure to recommend Bailey Kalesti. I am not an artist so I won't endeavor to describe the artistic merits of his work, but I have worked with him as both an internal and external customer and so can speak to his considerable talent in delivering great results.
“I first met Bailey while he was a summer art intern at Reflexive Entertainment. At Reflexive he very shortly proved that he could be relied upon to provide polished art and video assets with little to no supervision. He became the ‘go-to’ person for a number of projects, consistently bringing enthusiasm and creativity to any task.
“Since then Bailey has done nothing but grow professionally. He is passionately dedicated to his craft, constantly looking to improve and expand his skillset, and his many talents are the result of disciplined self-cultivation.
“One of Bailey's unique gifts lies in being able to take a vague set of requirements and completely make them his own, improving upon a concept in ways you may have never imagined. As a specific example - I asked Bailey to put together a promotional video for our new product, a piece of web-based software aimed at small businesses. After just one short brainstorming session Bailey returned with an animated storyboard that just blew me away. He had captured the message we were looking to convey and expanded it brilliantly, turning a string of admittedly dry concepts into something that was wonderfully visual and engaging.
“I have no doubt that Bailey would quickly become one of the most valued members of any organization with the foresight to acquire his talents. Please feel free to contact me for further reference.”
Kevin Pope
Chief Operating Officer
MatterHackers
MY RESUME
BAILEY KALESTI
Visual & Motion Designer / Manager / Team Builder
bailey@formapictures.com | www.baileykalesti.com
OBJECTIVE
My aim in life is to help create enduring teams that strive for excellence, create beauty, and care for one another.
SOFTWARE
Photoshop | After Effects | Premiere | Illustrator | Unreal Engine | Adobe XD
PROFESSIONAL EXPERIENCE
Stray Bombay
Senior Visual & UI Designer - (May 2021 - Present)
- Led the UI/UX design for The Anacrusis.
Bungie
Senior Visual Designer - (May 2020 - May 2021)
- Designed UI art for Destiny 2: Beyond Light, Season of the Hunt, Season of the Chosen,
and Season of the Splicer.
Blizzard Entertainment
Senior UI Artist / Graphic Designer - (Feb 2017 - Oct 2019)
- Led the graphic design and motion graphics direction for an unannounced game.
- Helped build and maintain a close-knit and high-functioning team for an unannounced game.
- Developed the branding for War Chest and the final UI revamp for StarCraft II.
- Designed UI art and helped the Overwatch game team.
Forma Pictures
Visual & Motion Designer / Film Editor / Owner - (July 2014 - Feb 2017)
- Formed studio and developed working relationships with a wide variety of business clientele.
- Created animated commercials from inception to completion.
- Art direction for an indie mobile game.
Amazon
UI and Motion Graphic Artist - (Feb 2012 - July 2014)
- Designed and animated motion graphics for multiple games and directed dozens of trailers.
3D Game Artist - (3 yrs 4 mos) - (Oct 2008 - Feb 2012)
- Modeled and textured game assets for three different games.
- Captured and edited gameplay footage for over 100 games.
Reflexive Entertainment
Game Artist - (1 yr 2 mos) - (Aug 2007 - Oct 2008)
- Worked on two shipped games as a graphic artist.
EDUCATION
University of California, Irvine (Psychology) - 2007 - 2011
OTHER WORK
Skywatch (short film) - 2014 - 2019
- Designed and animated fictional user interfaces for this live-action film.
Behind the Cinematic (website) - 2016 - 2017
- Concepted, designed, coded, wrote, edited, and launched the site.
The Secret Number (short film) - 2012
- Designed the end titles for this award-winning short.