Contact Us

Use the form on the right to contact us.

You can edit the text in this area, and change where the contact form on the right submits to, by entering edit mode using the modes on the bottom right. 

         

123 Street Avenue, City Town, 99999

(123) 555-6789

email@address.com

 

You can set your address, phone number, email and site description in the settings tab.
Link to read me page with more information.

BLOG

Laying the Groundwork

Bailey Kalesti

This week is one of those weeks where there's not a lot to show. Frankly there was a lot of business and prep work being done. However, that's not to say that there isn't anything new to see. I'm still creating daily sketches in the sketchbook. With each sketch, I learn a new technical thing. Most suck overall, but here are two of the better ones where I tried different ways of getting stylized atmospheric perspective.

Forma Pictures has more than a few projects lined up for release in the coming months. And each of them will serve the company in different ways. Some are client gigs and others are original IPs that will be produced by the company. Hunted, the film that's had the most attention, is but one of them. One of the other projects in an early stage of development is a more stylized, lighthearted adventure.

Hunted

And lest you forgot, all the updates for the progress of my short film have been moved to a different blog. And it updates every Tuesday right HERE. Two painted concepts are already over there just waiting to be looked at! What'r'ya waiting for? :)

Coming Soon

Next week I'm launching my 4th edited short. It's been a labor of love, so I'm excited to finally share it! In the meantime, take a stroll down memory lane with the first edited short I made a while back:

Stay tuned, lovelies.

Bailey

Behind the Scenes

Bailey Kalesti

This week I bring you another brand new section to the website...

Here you will find new images, animations, and details about how I made my films. So, if you're the type of person that likes seeing primitive storyboards and old designs, go check it out. Personally, I love seeing behind the scenes stuff, which is probably why I became an artist. When I was first starting out, I remember watching an artist draw and thinking I could watch him do this all day long. I've since learned that this is not so for most people. Come to think of it, that's probably a way to figure out what you should do as a career...whatever it is that endlessly fascinates you.

So, in addition to some BtS information on past projects, I've also begun a brand new, separate blog that will focus on Hunted, the animated short that's in development. When I first started this blog, it was primarily about Hunted. And it's time once again to give it more attention. So, every Tuesday there will be an update on its progress. And I will always show something, whether it be WIP art, photos, or something else. Here's where it will live:

Aaaand my month of C4D continues. New sketch everyday.

Bailey

Shop Forma

Bailey Kalesti

The shop is live! And with it comes The Forma Pictures T-Shirt. I'm tired of cheap t-shirts that don't hang well and have prints that begin to peel off after a few washes. So, I spent some time choosing a fabric that fits great. Then I sent them to printers that pride themselves on quality (my kind of people!). Hope you all like the shirt. :)

This young chap is my esteemed brother.

This young chap is my esteemed brother.

The t-shirt is just the beginning. As you know, Forma Pictures makes original content. So expect art in the shop later this year.

For the last 2 weeks I've been releasing art everyday in the sketchbook. And now for the entire month of March, I'm going to focus on Cinema 4D. So, for the next 31 days, there will be a new sketch to look at each night. Random stuff like this (but probably way worse):

I'm moving on from cube dances to do dailies. Sure, they're a lot shorter, but there will be something new every day here. And I'm getting faster. Little by little. Day after day. This speed practice has already had an impact on my big projects.

Forma Pictures' first short film, HUNTED, saw continued development this week too. Isaac (the composer) recently wrote some more goodness for the score. One my end, I've been tweaking the story, trying to make it better. I really believe in this project, but I need more help from artists and animators in order to release it this year. It's ambitious, as always.

Bailey

Eating Frogs

Bailey Kalesti

I've been gulping down frogs this week. Well, figuratively. It's a concept from the book "Eat That Frog!" by Brian Tracy that I picked up this week. It describes ways to organize and prioritize tasks in business and in life. Each day there is a task that is more important than the other tasks. This is the one that will have the greatest, positive impact on one's life. This high value task is the "frog" that should be eaten first, before doing the low value tasks that yield fewer positive returns.

It also describes how to practice "creative procrastination." We all procrastinate, but we need to procrastinate doing specific things because there will never be enough time to do everything we have to do. Instead, we should just be on top of our most important responsibilities. The book discusses how to approach this and much more. In the end it's about being productive, efficient and smart. One can fulfill their ambitions and still get home each night to be with their family. I recommend it.

What else...oh, the good people at MatterHackers commissioned me to create some art for the tech conferences that they attend throughout the year. See?

A bunch of banners for all their convention needs. :)

And last, but not least, I've been building a SHOP for Forma Pictures. And in it, you'll be able to buy art I release in the future as well as some merchandise. Actually, the first batch of goods will be arriving today, so I expect to start selling with the next week or so. Stay tuned...

Bailey

Standards Unmet

Bailey Kalesti

I have a confession to make... I'm not going to release my most recent animated video that I've been saying I would. The reason is simple: I decided it's not good enough. I try my darnedest to make things I'm proud of, but I sure do fail a lot. 

Of course I like a lot of things about it, but on the whole, I just don't feel that it's up to snuff. Not that any of my past work is very good either, it's just some things are releasable and other things aren't. It's subjective, but I wish I had had the opportunity to make it more musical and animated.

I have released crap before. Just look at the horrific cube dancing videos I make. Or the sketchbook. But those are meant to be throw-away content. I force myself to publicize those in the attempt to toughen up my skin. They're awful, I know it, you know it, and that's fine. But I just can't bring myself to release this video. Do any of you have similar stories? Any advice? I can't be the only one who struggles with these dilemmas.

On the plus side, progress on my 4th EDITED SHORT is going well. You can watch my past edited shorts HERE. I'll tell you, it's so much fun to work on these. Choreographing visuals to music is my favorite way to spend my time. Period. The best thing about these projects is that I do not release them until I'm completely satisfied. Here are some sneak peeks:

ES4 will feature sword choreography...

ES4 will feature sword choreography...

Around 33% there. This is extremely time consuming. If I don't love a sequence, I scrap it.

Around 33% there. This is extremely time consuming. If I don't love a sequence, I scrap it.

Bailey

Be You

Bailey Kalesti

This week I'm gonna talk about my favorite subject in the world. But first, an update: I can't release some of the recent client work I've done, because it's still not official yet. I know I said I'd show it this week, but I can release it in like 3 days so it'll be live soon. As for this week, there's a cube dancing video at the end of this. :)

If you've spent even two minutes with me, then you know what I love to talk about: happiness. As far as I can tell, happiness is the only thing worth pursuing in life. If you're happy, truly happy, then you don't give a shit about anything else.

Quiting my day job was the best thing I've ever done. Ever. It's not like I was laying bricks before and now I finally get to do art. In fact, I was an artist who was able to work with some great artists everyday. But something was off. And there was a lot of bureaucracy I was dealing with. It wasn't exactly what I wanted, and it was eating me up inside.

Today, I'm still an artist, but the rules are different. And it feels good. Actually, it feels criminal to be enjoying it as much as I am. Every day is an opportunity to pursue my passions and experience existing. I've been thinking that life is like the world's best open world game. You can do anything in it. But unlike video games, in the real world you can actually go into any store, climb any mountain, and talk to whoever you want. There are endless speech choices and an infinite number of plots with boundless decision trees. Not to mention the scenery or the ultra HD resolution. And as for the personal and cultural expectations we place on ourselves? They're idiotic. There are no rules. We're all just making it up. Obviously don't harm anyone, but other than that...it really is boundless.

The point is that anything is possible. There are no excuses. You can do anything. You can become anything you want to become. There are people way less fortunate or able-bodied than I who are achieving ten times more than what I'm achieving. 

Yesterday I watched the movie Chef directed by Jon Favreau. The job situation the main character has in the beginning reminded me of the yucky stuff I had to deal with at companies. But then he goes out and starts to get what he wants...what he needs. I was really relating to this guy. But we all have this need, and it's different for all of us. I sure didn't like the particular system I was working in, and now I don't have to be in it. I get to choose more of what I work on, I get to collaborate with some killer artists, and most of all I get to take care of me. I've got a limited number of years left on Earth (if I'm lucky and don't get hit by a car), so I'm going to squeeze every drop of goodness out of it that I can.

So if you're feeling lost or even slightly frustrated, have heart and listen. That voice inside you is crying for a better life. It wants you to be you. And it will never stop pestering you, so you've got to listen to it because no one will do it for you. I learned that the hard way. That damn voice just wouldn't stop yearning for something better, so I had to go out and make a life for myself. I'm stumbling around just like everyone, but I'm doing it.

And let me tell you, the world is greener. Much, much greener.

Bailey

Learning

Bailey Kalesti

Ever wanted to know about the process behind making art and film? Well, now you can. Introducing LEARN, a new place at Forma Pictures where I discuss the inner workings of the craft from a no nonsense point of view. I've always hated "trade secrets" so I decided to start sharing what I can. I only have one resource to start, but the library will steadily increase. And if you have any suggestions, you can submit them for review.

Here's a quick 2-second boot-up animation I made for the MatterControl tablet, released by MatterHackers this week:

Next week:

  • Another cube dancing video, with a retro/nostalgic bent...if you were a child of the 80s/90s.
  • Animated music video (2 months in the making).
  • Some recent print work that I've done.

Bailey

Website 2.0

Bailey Kalesti

The website underwent some big changes this past week. There are lots of visual improvements, technical fixes, and even new features.

I decided to switch everything to a new CMS. I had been using WordPress since 2010, but it was time to try something new. The main reason I've done this is that I want to spend more time on the art and less time managing updates, new content, and struggling with PHP. It's hard enough for me to run a business, let alone trying to get contact forms to work properly. Lord knows I'm busy. So, I swallowed my pride and gave in to an easier, smarter life. :)

The blog now has a comment system, like capabilities, categories, and better sharing options. And if you'd like to get occasional updates on cool stuff, be sure to subscribe to the newsletter here.

Next week I'm launching a brand new section on the website that will focus on learning. I'm very excited about passing on whatever I can to new and experienced artists. So, look forward to that. It's going to be cool! And next time there will be a more elaborate cube dancing video (with some 80s music). There may even be some new client work too. I've been kicking ass lately, so there's a lot launching.

What's that? You want more? Oh ok, but only because I love you guys:

Bailey

Quality and Conviction

Bailey Kalesti

My project is being delivered today, guys. I've been 20 mile marching more than ever, but I still had to move fast at the end of this project. And I'm a perfectionist, so there's always some hard days at the end. Not sure how to avoid that yet.

But, I still take care of myself even with the long hours. I eat my salad, exercise each night, run 3 times a week, and I force myself to rest for 30 minutes in the afternoon to break up the day. I stand up at my desk for about 3-4 hours each day, and I'm still using software that forces me to rest my hands periodically (been doing that for over 7 years). All of these things have really helped me sustain my energy output for the full days I've been churning out. Like I talked about last week, I'm no good at my job if my body is in disrepair.

I'll share the video as soon as I can, but today you'll have to make do with an image:

I've drawn so many cartoon people this month.

I've drawn so many cartoon people this month.

What's next? Well, it's been requested that my cube dancing videos keep coming. You can expect one next Friday. I had a good idea for one a couple days ago that made me laugh. Next week I'm also going to be working on a "video in two days" with somebody. I have no idea what it will be, because we will conceive and create it within the two days. A fun challenge.

I'll be showing more client work later this month in addition to some new work on Hunted. It's been a while, I know.

Releasing Art

I've been getting better at releasing art. This blog and those silly cube dancing videos I've been making have helped me to just get my art out there. I feel embarrassed by them, but there's a method to my madness. Throughout my career I've either obsessed over something for way too long or I've been forced to release stuff by my employers/deadlines.

Quality is still one of my most treasured principles, but releasing unfinished things has it's benefits too. There are some things that I will continue to obsess over, but now I'm creating "throw away" content that I churn out regularly. Right now, it's my cube dancing series.

So, what's the value? Well, it's made me more confident. The last big project I did had a 2 week period of intense crunching at the end. That's right when I was finalizing my business and putting in my 2 weeks notice at my old job. I was frantic! This time, I did work hard at the end, but I wasn't as overwhelmed by the thought of releasing it. I'm sure not everyone likes those stupid cubes, so it's forced me to be okay with that. Bottom line: I know I'm good at my job, so I don't have to prove it with every thing I release. The pressure to do better with every project has often suffocated me instead of helped me. For years my portfolio had like two things in it because I didn't think much of my stuff was good enough.

Not to worry, though. I'm a fanatic for obsessive detail and the life-long pursuit for greatness. I think we should all strive to be excellent in all we do in life. It's one of my life principles. I'm so passionate about it that when the quality of something is threatened, I quickly get involved and I fight really hard to make it good. But as my great-grandmother would say: moderation in all things.

Bailey

20 Mile Marching

Bailey Kalesti

The climb out of the darkness is going well. Because it's near the end of the project, my days have been filled with finalizing art and animation.

Here are some cool buds in the video I'm making. If you know me, you may recognize some or all of these critters as real life pals from years ago!

Man's best friends!

Man's best friends!

I'm animated a lot right now too. I think that curve editors look pretty. Check out this collection of animation curves for a couple objects in a scene (a plant and a speech bubble).

Animation curves! This is what I look at while I work.

Animation curves! This is what I look at while I work.

20 Mile Marching

I'm working a lot right now, which has left me to think about pacing and taking care of myself. So, this week I'm going to ponder on the term "20 Mile Marching". I talk about it all the time, and I first read about in Jim Collin's book "Great by Choice."

What is it? It's a term used to describe a way of working and thinking. In simple terms, it's about achieving consistent performance with both and upper and lower bounds. We need both the ambition to achieve and the self-control to hold back.

In the book, they describe an example of two people on an expedition across the country. One person marches 20 miles every day, rain or shine. No less (so it's a hurdle to overcome), but no more (so he doesn't overexert himself). Some days it's easy to march 20 miles, and some days it's not, but every day always only 20 miles.

In contrast, the second person begins marching on the first day and feeling excited, he marches 40 miles. Exhausted on the second day, he wakes to find that it's extremely hot outside, so he waits inside his tent for a better day to go out. He continues this behavior of overexertion on good days to make up for lost time, followed by weakened days where he doesn't march at all. But when a powerful storm hits (metaphor for a trying time in business), it nearly kills him and he is forced to wait for better weather.

By the time this second person stumbles past the half-way mark to his goal, our 20 mile marcher is nearing the end. The person who paced himself will cross the finish line by a huge margin. He had the ambition to achieve in bad times and self-control to hold back in good times. In other words, he had the strength to persevere during bad times because he hadn't spent all his resources during the good times.

------

It's so tempting for artists to push themselves hard to achieve their goals. We want to be good. We want to earn the respect of our peers. We want to earn enough money to feel secure. Naturally we figure that if we push ourselves to our limits, we have a better chance of achieving these worthy goals.

However, ceaseless exertion of our talents isn't going to do it. I've worked hard in my years. I've been up at the ungodly hours of the night, working and working. I'm ambitious as hell, and I obsess in a way that can lead to frustration. Of course we need to exert our talents ambitiously and obsessively, but we need to do so smartly. Wailing on a cave wall with a spoon is not the smartest way to dig.

As much as I hate it, I have finally accepted the fact that I am a not a robot. I too must heed the 20 mile march. I'm also a physical creature who actually needs to sleep at night, eat right, and stay active in physical ways. But it's hard because creating with my brain and my hands is very engaging. Why stop at 11pm to sleep? Animating this character is fun! Why spend the time to make a nutritious snack? Reading tips on cinematography is much more interesting. And why would I ever want to stop storyboarding a chase scene so I can go for a real run that will only leave me drenched in sweat and pain?

But humans need more than that, they need brain stimulation (or lack thereof) too. We need social connection with other humans (especially those we love), and time spent letting our brains rest from our work. I used to think that when I let my brain rest from my work, I was slacking off. I wasn't being dedicated, and if I liked resting, it meant I didn't like art as much as an artist should. The truth is that I love art, and I usually can't stop thinking about it. I don't doubt my conviction as an artist. So, I've found that when I free my mind to think about other things, like how a bike works or laughing at a funny puppet video, I find that my art benefits.

Daydreaming and thinking about "useless" stuff can really pay off. Of course, you can't just do that, but that goes without saying. When I do rest, I'm giving my brain a chance to make subconscious connections that I hope will lead to an epiphany. You know those "ah-ha" moments when an idea feels like it "comes" to you? That's your brain making a connection between two things that you had thought hard about individually, but not together. You can't know when a connection will happen, but you can increase the odds by developing the right environment for them. It starts by giving your brain a chance to wander. And by the way, I'm not saying anything new here. I've read books on this stuff.

So, letting myself rest with a 20 mile march regimen has helped me so much that I feel it's worth telling everyone I know about it. It's about balance. We should work hard everyday, but we must also rest well everyday. I can't tell you how many artist I've encountered who are burned out, apathetic, frustrated, and plain ol' sleepy. They need to pace themselves. And if they work at a company, the company needs to stop forcing them to not pace themselves. The big companies in the industry don't understand 20 Mile Marching, and it's hurting their teams of artists. It makes me sad.

Resisting the urge to work a lot when you have lots to do and the energy to do it is not easy and it's downright un-intuitive. So, think of it like a Chinese finger trap, you know those toys we used to play with as kids? The trick to escaping our entrapment is not to push harder against our cement walls. It's by taking a step back, planning, and making a proper vault over the obstacle in the morning...after we've got a good night's rest in us.

Work smart and rest well, my friends.

Bailey

The Dark Side of the Creative Process

Bailey Kalesti

This blog is all about peeling back the layers. So, I'm gonna be honest...I struggled creatively this week. Art is always a struggle to one degree or another, but every now and then it can be pretty rough. Some people might scoff at the woes of a creative. After all, the job of a creative person can appear to be an easy one. I'll agree that it's not physical labor, but it is exhausting nonetheless. Creating is less like "make-believe" and more like solving a really hard puzzle. A puzzle that you can't even see properly. It's a brain workout.

Unfortunately, inspiration does not flow from a faucet that we can turn on and off whenever we want. That is why the movie, music, and every art industry in the world is inherently volatile. Artists make every effort to increase the odds of new ideas, inspiration and excitement. But that's all we can do. We can only increase the chances of lightning strikes by creating the right conditions for it. I won't get into what those are, because that's a different topic.

Projects can be great fun, but even the best projects suffer from the inevitability of human nature. At least that's my experience. Maybe someone out there has only experienced easy projects, but I doubt it. If you're going to grow, then you need to challenge yourself. And every creative has been bored, exhausted or depressed by a project. It's like the quote by Jill Soloway: "Every project is a race between your enthusiasm and your ability to get it done."

The emotional timeline of a project is a predictable downward slope that pauses at a low, very dark, very serious place before suddenly rising again at the end. This dark place is something every creative has experienced. I'm not kidding when I say that this stage sucks. It's full of self-doubt, apathy and fear. Most of the project is a struggle, but this darkness requires the most energy and confidence to emerge from. It's my thinking that the process of doubt is not a fault of the artist, rather it's just part of the process of doing something new. And a while back I saw a graphic of this, but I modified it based on my own experiences. The original one I saw can be seen here, but here's mine:

You'll notice that it's hard to rise all the way back up to that ideal dream we feel when we first start a project, but we can make something pretty good anyway...if we work hard. And yes, I occupied the lowest point this past week. My enthusiasm was non-existent. But the thing to remember is that every project (especially the long ones) go through this descent and eventual rise. The 3D Printing project was no different last year. There was a time when I had zero interest in it. My inspiration had dwindled and the movie looked like crap. But through considerable effort, I overcame it. We always do, unless we give up or have to stop.

I'm lukewarm on what I've made this month. But it'll come through...enough. That's the other thing. Not everyone will like it. And even worse, there's no guarantee that my art will be liked by my clients. All I want, sincerely, is that I like it. If I like it, then someone else might too. Carrying on to make art for ourselves is the only genuine way to make art.

Creating is hard. I'll admit that I've abandoned a lot of projects to rot in the darkness phase. To be clear, I don't think every project needs to be finished. Sometimes this is perfectly fine because we should be focusing on something else anyway. But if we decide to finishing something, to keep going, to keep marching...know that we can rise to a level that seems impossible from where we are.

Onward and upward!

Bailey

A Big Year

Bailey Kalesti

Happy Holidays!

Well, I've slept about 2 hours in the past 40 hours. It's been a frenzy of family time, client work, and a mad dash to get a new cube dance finished (it's the most ambitious yet). But I enjoyed my Christmas, albeit with heavy eyelids.

It's hard to believe that I've been writing the blog for three continuous months already. And it's thanks to my friend for the idea. It's been good to force myself to release art every week. I have no plans to stop anytime soon, so keep coming back to see better and better things!

And what a year! It's been a truly great year for my career, and I don't say that lightly. I'll be brief... At the top of the list is that I quit my salary job and started my own business. It's the smartest thing I've ever done for myself because it has brought me so much joy. This year also was the most productive year I've ever had, having released more finished and behind-the-scenes content than ever before. And I've continued to meet and work with more great people!

Where is Forma Pictures heading?

Well, I've got more than a few projects queued up. More ideas than there's time for, as usual. Client work will remain an important part of my plan. But with Hunted (and more like it), Forma Pictures will begin to release its own content. It's going to take time, and 2015 will be a huge learning year.

Things to look for in 2015

Small, choreographed animations - Like the cube dancing videos and other expressions of intense musicality are forthcoming. I'll release these every two weeks.

More edited shorts - I love editing, and my series of re-edited movies will continue on. The 4th one is already in development.

Fortnight of Frames - This will be a two week romp of constant design and animation creation, with daily releases. It will be intense!

Continued Hunted development - Hunted isn't going away. So far there are three of us contributing to the project. Lots to do yet!

Improvements to site - Forma Picture's website has never been completely finished. I released it because I had to. There are aesthetic and back-end updates coming.

2-minute, animated company video - I'm finishing this in January, and I'll release it as soon as I'm able.

Secret project - I've had the opportunity to work with some great people on something I can't talk about yet. Hope I can share the details this year.

And without further ado I give you Mann Co. Party, the 4th in my series of Cube Dancing videos. I can't seem to place what it's an homage to...

Bailey

Billing the Hour

Bailey Kalesti

Today I'm going to talk about time tracking and what I've learned when it comes to billing a client for the work that I do. But first an update:

I'm doing a lot of client work at the moment. The rest of December and most of January are going to be very busy for me. I've been designing 2D stuff like cartoon people, dogs, trees, and other lighthearted things for a commercial. I may also post a photo of the print work I've been doing once it's printed.

Although I'm busy, I'm still making time for you guys. On Christmas Day I'll be releasing my fourth cube dancing video. It's gonna be the best one so far! And after that I've got content lined up for you for the next 3 weeks. Some concepts, some videos, and some behind the scenes. LOTS coming up.

The Billable Hour

There are a few different options when it comes to determining how to bill a client. There are flat rates, where you do all of the work for fixed price. And there are day rates (or hourly rates), where the end cost depends on how long it takes to do. I've done both, depending on the job.

For some design work, especially the smaller jobs, I'll quote a fixed price. I'm fairly confident in my estimations for jobs that take less than a week. But for the larger, more ambitious projects, I favor the day rate approach, which in turn is based on an hourly rate.

A typical 90-120 second animated commercial is a daunting task. There are so many steps, each with varying time costs. And depending on the complexity, it can take months and months to complete. And I never create something that's completely like what I've done before, so there is always an element of learning and exploration that adds to the uncertainty of the final cost. All of this means that, as a contracted artist, I need to keep careful track of the time I bill.

Contrary to what you might think, I do not start at 9am, stop at 5pm and call it a day. Billable hours, as they say, are only those hours where you were actively doing meaningful work for the client. Bathroom breaks, lunch breaks, and checking my email do not count. So, I have my iPhone sitting at the side of my desk with a timer. Whenever I'm painting, animating, or editing, I start the timer. But, say, if I happen to tab over to Twitter, I stop the timer immediately.

What I've found is that getting to 8 billable hours takes at least 9-10 hours of real time. And that's working pretty much non-stop. And when things like dinner are factored in, it can easily take 10-11 hours of the day to make 8 hours worth of money. So, a "9 to 5" doesn't actually produce a real 8-hour day. All the little, seemingly innocuous, things add up fast. A few 5-minute email checks leave me missing a quarter of an hour. And while I'm writing this blog, I'm not getting paid!

When I hear people say they get 16 hours of work done in a day, I pause. I certainly have no doubt that they were on the computer for most of that time. But to truly get 16 hours of real work done in a day is very difficult. Things like commutes, lunch, dinner, bathroom breaks, email checking, adjusting Photoshop shortcuts, chores, exercising, and reading up on the industry take time out of our precious days. Even if you eat while you work, you're not going as fast as normal. Not to mention any family time, entertainment, or getting a good night's rest. So, yeah...I often work from 9am to 2am. But there's no way I can bill a client for all of that time.

If you made it this far, here's an early, early concept I drew last year for the 3D Printing commercial I made. Is this different from the final look, or what? Just goes to show how much things can change over the course of a project.

A very early concept for 3D Printing: Making a Better Future. Very different from the final direction!

A very early concept for 3D Printing: Making a Better Future. Very different from the final direction!

A very early concept for 3D Printing: Making a Better Future. Very different from the final direction!

Bailey